Sharks are Wild reinforces sequencing: counting both forwards and backwards. Each player starts with a number 5 "starter card" on the table and an open hand of five cards (numbers 0-4, 6-9, and wild). On his turn, a player draws a card, then either plays a card into his sequence or discards. Once a player has achieved a sequence of five cards (including the starter card), they receive a coin, discard the sequence, and start again. A Shark card is wild, and may be played anywhere in a sequence. Playing a Shark also rewards the player with an additional coin. Advanced play includes Octopus cards to steal from another player's sequence and Dolphin cards to block the steal. First player to receive five coins wins.
Product Specifications
- The wildest sequencing card game ever
- Teaches number sequence building and numeral identification with fun sea creatures
- Fun first, but always room for a lesson
- Easy to learn - fast to play
- Two different levels of game play to challenge growing minds
- For ages 4-6
- Length : 2.8 cm
- Width : 9.7 cm
- Height : 13.7 cm